The distance between our virtual and real spaces is growing shorter. With each successive leap in the ‘realness’ of VR, we see an increase in the moral, ethical and legal questions to be asked, such as; what does it mean when a person commits an act within a virtual environment that would bring about serious consequences in the real world?

When virtual reality first piqued public interest (and got its name) in the late 80s, the public’s expectations far outstripped the technology’s ability to deliver. Fast-forward three decades and the combined power of the PlayStation VR with mobile headsets like the Gear VR has brought an affordable, quality virtual reality experience to millions for the very first time.

The promise is finally starting to live up to its name, offering a level of sensory immersion that’s sophisticated enough to transport the user’s mind to impossible environments and fool it into having ‘real’ experiences.

Read the full feature at Wareable.

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