How VR needs to evolve before it can really be for everyone
The launch of the Playstation VR has been tipped to transport Virtual Reality tech from the heads of rich early adopters to more mainstream consumers by the time Christmas rolls around this year.
Sure, there are more powerful PC-based rival VR systems, but in terms of accessibility, price and ease of set-up it’s the first one we can imagine our parents being able to get the hang of. Well, at a push.
But let’s not get ahead of ourselves here. Although PSVR might be the headset to excite the masses, and the tech industry is awash with promises of how VR will change the way we work, live and play, there’s still work to be done.
Issues around content, motion sickness and price points need to be addressed, and lessons about user behaviour – and about what we all actually want from VR – need to be learned before it can become an integral part of our lives everywhere from our offices to our living rooms.