Why virtual reality has to be for everyone

WAREABLE, DEC 2017

As big investments continue to make waves across the industry, product launches hit the headlines each week and recent stats suggest more people are buying their own headsets, the future looks bright for VR.
 
But despite the rise in sales, there are many people without access to VR – and just as many who haven’t tried it at all. Of course there’s nothing new about that. Early adopters armed with more money and more technical know-how than regular consumers have always been the first to try out new tech shortly after it launches.
 
But what it means is that content is being created for early adopters, consumed by early adopters and informed by early adopter viewpoints again and again. This has now become a loop that excludes a vast majority of the public.
 
For all of its game-changing possibilities – on both personal and global scales, as well as across a huge range of industries – VR technology is in danger of growing into a huge opportunity missed.
READ THE FULL FEATURE HERE
Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Youtube
Consent to display content from - Youtube
Vimeo
Consent to display content from - Vimeo
Google Maps
Consent to display content from - Google